I am excited to start a new personal project: creating my own version of Geralt of Rivia, the Butcher of Blaviken. This project is heavily inspired by the incredible work of Max Bianchini, and my goal is to push my realistic character art skills to the next level.
This is a non-official fan art project.
Original artwork: https://www.artstation.com/artwork/48VXR8
Day 1: Initial Head Blockout
- Just fast first blockout and playing around with zbrush canvas
Day 2: First render in Maya
- Exported high poly mesh to Maya
- Added some basic materials and reference balls
Day 3: Basic textures
- Added some details in ZBrush
- UV mapped with UV Master
- exported low poly & high poly to substance painter
- baked mesh maps & added basic fill layer with mesh filter
- exported textures to maya
- imported all stuff and configured correctly with Hypershade
I will update this every day, so stay tuned :)



