I’m an indie game developer, fully committed to creating polished player experiences. I run my own studio, Essa Games, and work on titles like The Ranger: Border Hunt and Orcalypse, handling everything from engine programming and integrations to 3D graphics, animation, and optimization.
My top priority is game development, though I still maintain some side projects at a slower pace. Alongside game design and programming, I bring experience in full-stack web and mobile development with React, Vue3, Next.js, and Laravel, as well as skills in UX, performance, accessibility, blockchain projects, real-time bidding systems, and teaching programming.
My top priority is developing successful games on Steam. I’m fully committed to every stage — from engine programming and integrations, through 3D modeling, animation, and texturing, to delivering a complete, polished experience. I won’t stop until I create a great game that truly earns its place and generates real success. Currently focused on The Ranger: Border Hunt and Orcalypse.
As a freelance developer at FLOW I was creating websites with React, Vue3, and Laravel, focusing on UX, code quality, 3D animations, and WCAG 2.2 compliance. I delivered over 50 commercial projects, collaborating with QA teams, designers, and clients using tools like Figma, Photoshop, and Notion.
As a Programming Trainer at Giganci Programowania, I taught children and teenagers programming in Python and Scratch, as well as the basics of web development, including HTML, CSS, and JavaScript.
I have developed a website for Senses Harmony on request in the Nuxt.js framework using TailwindCSS and DaisyUI. I learned how to use Slack, Jira, and collaborate with the quality assurance department.